Programming in C# (55339)

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Programming in C# (55339)

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Startdata en plaatsen

placeStartel (Drachten)
13 mei. 2024 tot 17 mei. 2024
Toon rooster
event 13 mei 2024, 09:00-17:00, Startel (Drachten), Dag 1
event 14 mei 2024, 09:00-17:00, Startel (Drachten), Dag 2
event 15 mei 2024, 09:00-17:00, Startel (Drachten), Dag 3
event 16 mei 2024, 09:00-17:00, Startel (Drachten), Dag 4
event 17 mei 2024, 09:00-17:00, Startel (Drachten), Dag 5
placeVirtual
13 mei. 2024 tot 17 mei. 2024
Toon rooster
event 13 mei 2024, 09:00-17:00, Virtual, Dag 1
event 14 mei 2024, 09:00-17:00, Virtual, Dag 2
event 15 mei 2024, 09:00-17:00, Virtual, Dag 3
event 16 mei 2024, 09:00-17:00, Virtual, Dag 4
event 17 mei 2024, 09:00-17:00, Virtual, Dag 5
placeStartel (Drachten)
5 aug. 2024 tot 9 aug. 2024
Toon rooster
event 5 augustus 2024, 09:00-17:00, Startel (Drachten), Dag 1
event 6 augustus 2024, 09:00-17:00, Startel (Drachten), Dag 2
event 7 augustus 2024, 09:00-17:00, Startel (Drachten), Dag 3
event 8 augustus 2024, 09:00-17:00, Startel (Drachten), Dag 4
event 9 augustus 2024, 09:00-17:00, Startel (Drachten), Dag 5
placeVirtual
5 aug. 2024 tot 9 aug. 2024
Toon rooster
event 5 augustus 2024, 09:00-17:00, Virtual, Dag 1
event 6 augustus 2024, 09:00-17:00, Virtual, Dag 2
event 7 augustus 2024, 09:00-17:00, Virtual, Dag 3
event 8 augustus 2024, 09:00-17:00, Virtual, Dag 4
event 9 augustus 2024, 09:00-17:00, Virtual, Dag 5
placeStartel (Drachten)
28 okt. 2024 tot 1 nov. 2024
Toon rooster
event 28 oktober 2024, 09:00-17:00, Startel (Drachten), Dag 1
event 29 oktober 2024, 09:00-17:00, Startel (Drachten), Dag 2
event 30 oktober 2024, 09:00-17:00, Startel (Drachten), Dag 3
event 31 oktober 2024, 09:00-17:00, Startel (Drachten), Dag 4
event 1 november 2024, 09:00-17:00, Startel (Drachten), Dag 5
placeVirtual
28 okt. 2024 tot 1 nov. 2024
Toon rooster
event 28 oktober 2024, 09:00-17:00, Virtual, Dag 1
event 29 oktober 2024, 09:00-17:00, Virtual, Dag 2
event 30 oktober 2024, 09:00-17:00, Virtual, Dag 3
event 31 oktober 2024, 09:00-17:00, Virtual, Dag 4
event 1 november 2024, 09:00-17:00, Virtual, Dag 5

Beschrijving

Startel in Drachten verzorgt al ruim 25 jaar IT opleidingen in Nederland en Belgie. 

Algemene omschrijving

This training course teaches developers the programming skills that are required for developers to create Windows applications using the C# language. During their five days in the classroom students review the basics of C# program structure, language syntax, and implementation details, and then consolidate their knowledge throughout the week as they build an application that incorporates several features of the .NET 6.0.

The course aims to follow the spirit of the Microsoft Official Curriculum course 20483, while bringing it completely up-to-date with the latest features of Visual Studio 2022, and the cross-platform capabilities of .NET 6.0.

Doelgroep

This course is int…

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Nog niet gevonden wat je zocht? Bekijk deze onderwerpen: C#, C/C++, OO (Object Oriented) Programmeren, .NET en MATLAB.

Startel in Drachten verzorgt al ruim 25 jaar IT opleidingen in Nederland en Belgie. 

Algemene omschrijving

This training course teaches developers the programming skills that are required for developers to create Windows applications using the C# language. During their five days in the classroom students review the basics of C# program structure, language syntax, and implementation details, and then consolidate their knowledge throughout the week as they build an application that incorporates several features of the .NET 6.0.

The course aims to follow the spirit of the Microsoft Official Curriculum course 20483, while bringing it completely up-to-date with the latest features of Visual Studio 2022, and the cross-platform capabilities of .NET 6.0.

Doelgroep

This course is intended for experienced developers who already have programming experience in C, C++, JavaScript, Objective-C, Microsoft Visual Basic, or Java and understand the concepts of object-oriented programming.

This course is not designed for students who are new to programming; it is targeted at professional developers with at least one month of experience programming in an object-oriented environment. Those new to programming should consider course 55337AC - Introduction to Programming.

The 55337AC course uses C# as the language to facilitate an introduction to programming generally, whereas this course focuses on the C# language itself, making it an excellent follow-on course. If you want to learn to take full advantage of the C# language, then this is the course for you.

Leerdoelen

  • Explain how to use Visual Studio to create and run an application.
  • Describe the features and syntax of the C# programming language.
  • Define the monitoring needs of large-scale applications
  • Create and call methods, capture and manage exceptions.
  • Understand the .NET development platform and libraries.
  • Understand the .NET framework classes.
  • Create well-structured and easily-maintainable C# code.
  • Define and implement interfaces.
  • Create a class hierarchy using inheritance.
  • Understand object-oriented programming concepts.
  • Implement the fundamental architecture and core components of a desktop application.
  • Acquire a working knowledge of how to build a graphical UI using XAML.
  • Use file I/O and streams, and serialize/deserialize data in various formats.
  • Understand web communications and protocols.
  • Create an entity data model for database access.
  • Use Language-Integrated Query (LINQ).
  • Use asynchronous operations to create performant applications.
  • Add dynamic components and unmanaged libraries to a C# program.
  • Understand the use of generics and generic collections.
  • Retrieve metadata from types using .NET reflection.

Voorkennis

  • The 55337AC course uses C# as the language to facilitate an introduction to programming.
  • Course 55339AC focuses on the C# language itself, making it an excellent follow-on course.

Onderwerpen

Module 1: C# Syntax

Microsoft .NET 6 provides a comprehensive development platform that you can use to build, deploy, and manage applications and services. By using .NET, you can create visually compelling applications, enable seamless communication across technology boundaries, and provide support for a wide range of business processes.

In this module, you’ll learn about some of the core features provided by.NET and Microsoft Visual Studio. You’ll also learn about some of the core C# constructs that enable you to start developing .NET applications.

Lessons:

  • Lesson 1: Writing Applications in C# and .NET.
  • Lesson 2: Types of Data and Expressions.
  • Lesson 3: C# Language Constructs.

Lab 1: C# Syntax

  • C# Syntax.

After completing this module, students will be able to:

  • Write Applications in C# and .NET.
  • Types of Data and Expressions.
  • C# Language Constructs.

Module 2: C# Language Concepts

Applications often consist of logical units of functionality that perform specific functions, such as providing access to data or triggering some logical processing. C# is an object-orientated language and uses the concept of methods to encapsulate logical units of functionality. Although a good practice is to have methods that do just one thing, they can be as simple or as complex as you like. It is also important to consider what happens to the state of your application when an exception occurs in a method.

Lessons

  • Lesson 1: Methods.
  • Lesson 2: Method Overloading.
  • Lesson 3: Exception Handling.
  • Lesson 4: Monitoring.

Lab 1: C# Language Concepts

  • Methods.
  • Method Overloading.
  • Exception Handling.
  • Monitoring.

After completing this module, students will be able to:

  • In this module, you’ll learn how to create and use methods and how to handle exceptions. You’ll also learn how to use logging and tracing to record the details of any exceptions that occur.

Module 3: C# Structures, Collections and Events

To create effective applications you must first learn some fundamental C# constructs. You need to know how to create simple structures to represent the data items you are working with. You need to know how to organize these structures into collections, so that you can add items, retrieve items, and iterate over your items. Finally, you need to know how to subscribe to events so that you can respond to the actions of your users.

Lessons

  • Lesson 1: Structs.
  • Lesson 2: Enums.
  • Lesson 3: Built-in Collections.
  • Lesson 4: Events.

Lab 1: C# Structures, Collections and Events

  • Structs.
  • Enums.
  • Built-in Collections.
  • Events.

After completing this module, students will be able to:

  • Create and use structs and enums.
  • Organize data into collections.
  • Create and subscribe to events.

Module 4: C# Classes

In this module, you’ll learn how to use interfaces and classes to define and create your own custom, reusable types. You’ll also learn how to create and use enumerable type-safe collections of any type.

Lessons

  • Lesson 1: Creating Classes.
  • Lesson 2: Interfaces.
  • Lesson 3: Understanding Generics in C#.

Lab 1: C# Classes

  • Creating Classes.
  • Interfaces.
  • Understanding Generics in C#.

After completing this module, students will be able to:

  • Use interfaces and classes to define and create your own custom, reusable types.
  • Create and use enumerable type-safe collections of any type.

Module 5: C# Inheritance

In this module, you’ll learn how to use inheritance to create class hierarchies and to extend .NET types.

Lessons

  • Lesson 1: Hierarchies of Classes.
  • Lesson 2: Polymorphism.
  • Lesson 3: Extending Classes.

Lab 1: C# Inheritance

  • Hierarchies of Classes.
  • Polymorphism.
  • Extending Classes.

After completing this module, students will be able to:

  • Use inheritance to create class hierarchies to extend .NET types.

Module 6: Input and Output

In this module, you’ll learn how to read and write data by using transactional filesystem I/O operations, how to serialize and deserialize data to the filesystem, and how to read and write data to the filesystem by using streams.

Lessons

  • Lesson 1: File I/O.
  • Lesson 2: Serialization and Deserialization.
  • Lesson 3: Streams.

Lab 1: Input and Output

  • File I/O.
  • Serialization and Deserialization.
  • Streams.

After completing this module, students will be able to:

  • Read and write data by using transaction filesystem I/O operations.
  • How to searlize and deserialize data to the file system.
  • How to read and write data to the filesystem by using streams.

Module 7: Database Access

In this module, you’ll learn how to use Entity Framework and how to query many types of data by using Language-Integrated Query (LINQ).

Lessons

  • Lesson 1: Entity Framework.
  • Lesson 2: LINQ.

Lab 1: Database Access

  • Entity Framework.
  • LINQ.

After completing this module, students will be able to:

  • Use entity Framework.
  • Learn how to query many types of data by using Language-Integrated Query (LINQ).

Module 8: Using the Network

In this module, you’ll learn how to use the request and response classes in the System.Net namespace to directly manipulate remote data sources. You’ll also learn about REST and OData and look briefly at ASP.NET Core MVC.

Lessons

  • Lesson 1: Web Services.
  • Lesson 2: REST and OData.
  • Lesson 3: ASP.NET Core MVC.

Lab 1: Using the Network

  • Web Services.
  • REST and OData.
  • ASP.NET Core MVC.

After completing this module, students will be able to:

  • Use the request and response classes in the System.Net Namespace to directly manipulate remote data sources.

Module 9: Graphical User Interfaces

In this module, you’ll learn how to use Extensible Application Markup Language (XAML) and Windows Presentation Foundation (WPF) to create engaging UIs.

Lessons

  • Lesson 1: Using UI Frameworks.
  • Lesson 2: Data binding.
  • Lesson 3: Styling the UI.

Lab 1: Graphical User Interfaces

  • Using UI Frameworks.
  • Data binding.
  • Styling the UI.

After completing this module, students will be able to:

  • Use Extensible Application Markup Language (XAML) and Windows Presentation Foundation (WPF) to create engaging UIs.

Module 10: Application Performance

In this module, you’ll learn how to improve the performance of your applications by distributing your operations across multiple threads.

Lessons

  • Lesson 1: Multitasking.
  • Lesson 2: Asynchronous Calls.
  • Lesson 3: Dealing with Conflicts.

Lab 1: Installing and Configuring Windows 7

  • Multitasking.
  • Asynchronous Calls.
  • Dealing with Conflicts.

After completing this module, students will be able to:

  • Improve the performance of your applications by distributing your operations across multiple threads.

Module 11: C# Interop

In this module, you’ll learn how to interoperate with unmanaged code in your applications and how to ensure that your code releases any unmanaged resources.

Lessons

  • Lesson 1: Dynamic Objects.
  • Lesson 2: Managing Resources.

Lab 1: C# Interop

  • Dynamic Objects.
  • Managing Resources.

After completing this module, students will be able to:

  • Interoperate with unmanaged code in your applications.
  • Ensure that your code releases any unmanaged resources.

Module 12: Designing for Reuse

In this module, you’ll learn how to consume existing assemblies by using reflection, and how to add additional metadata to types and type members by using attributes. You’ll also learn how to generate code at runtime by using the Code Document Object Model (CodeDOM) and how manage your .NET assemblies.

Lessons

  • Lesson 1: Metadata.
  • Lesson 2: Attributes.
  • Lesson 3: Generating Code.
  • Lesson 4: Assemblies.

Lab 1: Designing for Reuse

  • Metadata.
  • Attributes.
  • Generating Code.
  • Assemblies.

After completing this module, students will be able to:

  • Consume existing assemblies by using reflection.
  • Add additional metadata to types and type members using attributes.
  • Generate code at runtime by using the Code Document Object Model (CodeDOM).
  • Manage your .NET assemblies.

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  • Bekijk gerelateerde producten mét ervaringen: C# en C/C++.

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