Design Patterns
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placeRotterdam 17 jun. 2026 tot 19 jun. 2026Toon rooster event 17 juni 2026, 09:30-16:30, Rotterdam, Dag 1 event 18 juni 2026, 09:30-16:30, Rotterdam, Dag 2 event 19 juni 2026, 09:30-16:30, Rotterdam, Dag 3 |
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placeEindhoven 12 aug. 2026 tot 14 aug. 2026Toon rooster event 12 augustus 2026, 09:30-16:30, Eindhoven, Dag 1 event 13 augustus 2026, 09:30-16:30, Eindhoven, Dag 2 event 14 augustus 2026, 09:30-16:30, Eindhoven, Dag 3 |
Design Patterns Intro
After an introduction about the role that design patterns play and how they can be used to realize the non-functional requirements of systems, attention is paid to how design patterns are described and cataloged.
Architectural Role
Also the role of design patterns in the architecture of applications is discussed and the various categories of design patterns that are distinguished.
Creational Patterns
In the module Creational Patterns the Factory patterns and the Builder, Prototype and Singleton pattern are discussed. You learn out of which classes, r…

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Design Patterns Intro
After an introduction about the role that design patterns play and how they can be used to realize the non-functional requirements of systems, attention is paid to how design patterns are described and cataloged.
Architectural Role
Also the role of design patterns in the architecture of applications is discussed and the various categories of design patterns that are distinguished.
Creational Patterns
In the module Creational Patterns the Factory patterns and the Builder, Prototype and Singleton pattern are discussed. You learn out of which classes, relationships, responsibilities and cooperations a typical design pattern solution can consist.
Structural Patterns
Next in the module the Structural Patterns the Adapter, Composite, Bridge, Decorator, Proxy and Flyweight pattern are discussed. You will learn the consequences of applying the patterns, the benefits and possible disadvantages in terms of time and space considerations and how to decide on the use of a particular pattern.
Behavioral Patterns
Next in the module Behavioral Patterns the Chain of Responsibility, Interpreter, Iterator, Mediator, State and Strategy patterns are discussed.
Architectural Patterns
Finally the module Architectural Patterns considers certain patterns that are involved in the architectural structure of software including Operating Systems and Frameworks. This module focuses on the Layer pattern, the Micro Kernel pattern and the Model View Controller (MVC) pattern.
Audience Course Design Patterns
The course Design Patterns is intended for experienced developers and software architects with knowledge of object oriented programming and systems analysis who want to apply Design Patterns when designing these systems.
Prerequisites Course Design Patterns
Knowledge of an object-oriented programming language like C++, C#, or Java and experience with object oriented analysis and design with UML is required.
Realization Training Design Patterns
The concepts are treated according to presentation slides. The theory is illustrated with demos of patterns in C++, C# and Java. There are exercises in design problems where patterns are applied. The course material is in English. The course times are from 9.30 up and to 16.30.
Certification Design Patterns
Participants receive an official certificate Design Patterns after successful completion of the course.
Modules
Module 1 : Intro Design Patterns
- What is a design pattern?
- Describing design patterns
- Reuse through design patterns
- Structure of patterns
- Classification of patterns
- Catalog of Design Patterns
- Creational Patterns
- Structural Patterns
- Behavioral Patterns
- Sample design patterns
- Selecting Design Patterns
- Solving problems with design patterns
Module 2 : Creational Patterns
- Factory Patterns
- Factory Method Pattern
- Connect parallel class hierarchies
- Abstract Factory Pattern
- Concrete Class Isolation
- Promoting Consistency
- Builder Pattern
- Controlling the build process
- Prototype
- Dynamic configuration
- Singleton Pattern
- Controlled access
Module 3 : Structural Patterns
- Adapter Pattern
- Pluggable Adapters
- Composite Pattern
- Sharing Components
- Decorator Pattern
- Lots of little objects
- FaÇade Pattern
- Reducing client-subsystem coupling
- Flyweight Pattern
- Reducing number of instances
- Proxy Pattern
- Copy-on-write
Module 4 : Behavioral Patterns
- Chain of responsibility
- Command Pattern
- Interpreter Pattern
- Iterator Pattern
- Mediator Pattern
- Memento Pattern
- Observer Pattern
- State Pattern
- Strategy Pattern
- Template Pattern
Module 5 : Architectural Patterns
- Architectural patterns versus design patterns
- Patterns for real-time software
- Layers
- Pipes and Filters
- Blackboard
- Broker
- Model-View-Controller
- Presentation-Abstraction-Control
- Microkernel
- Reflection
Waarom SpiralTrain
SpiralTrain is specialist op het gebied van software development trainingen. Wie bieden zowel trainingen aan voor beginnende programmeurs die zich de basis van talen en tools eigen willen maken als ook trainingen voor ervaren software professionals die zich willen bekwamen in de nieuwste versie van een taal of een framework.
Onze trainingkenmerken zich door :
• Klassikale of online open roostertrainingen en andere
trainingsvormen
• Eenduidige en scherpe cursusprijzen, zonder extra kosten
• Veel trainingen met een doorlopende case study
• Trainingen die gericht zijn op certificering
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